The easiest answer is “Yes”, but its a pretty complicated situation. The ideas we had for SCP: Ascension gameplay-wise still remains in our plans moving forward with ITB.
We have split up SCP: Ascension into two ITB games currently:
In The Balance: Faultline
Faultline will be our multiplayer game, which will contain both the Downfall and Blackout gamemodes. ITB: Faultline is planned to derive from the existing work we put into SCP: Pandemic while pushing the envelope further.
In The Balance: Ascension
Ascension will be a purely singleplayer game with a story campaign.
Our ambition of Ascension far exceeds our multiplayer plans. We want high fidelity visuals for the characters, allowing for heavy immersion in the story we want to produce. And as you may know, we are currently a small indie team. Our goal with our existing and upcoming projects to enable us to take on bigger and bigger goals over time.