The easiest answer is “Yes”, but its a pretty complicated situation. The ideas we had for SCP: Ascension gameplay-wise still remains in our plans moving forward with ITB.
We have split up SCP: Ascension into a few ITB-based games currently:
In The Balance: Faultline
Faultline will be our primary multiplayer game, which will bundle with Affray's Forge - a planned mod support standalone we plan to make by pulling tools and frameworks from our projects. Affray's Forge will (hopefully) be a fairly powerful tool for creators and communities - it will also include the planned Blackout gamemode as a working sample.
Faultline will be about private military companies and other organizations taking contracts and conducting heists for high-profile targets. This can include bounties, items, patents, and alike - often in extremely dangerous areas. Other teams may try to interfere with your contracts.
In The Balance: Ascension
Ascension will be a purely singleplayer game with a story campaign.
Our ambition of Ascension far exceeds our multiplayer plans. We want high fidelity visuals for the characters, allowing for heavy immersion in the story we want to produce. And as you may know, we are currently a small indie team. Our goal with our existing and upcoming projects to enable us to take on bigger and bigger goals over time.