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We are creating games and short films with a variety of partners.


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TARGETED PLATFORMS LONG-TERM

STUDIO NEWS


Story


The SCP Foundation is in the midst of a high-risk biological research and development program within Area 12. This program is called Psi-Z, which is primarily conducted in Sector 3 with active expansions to the sector taking place. A few hundred Psi-Z entities are in the early stages of development - several with infectious abilities. As such, Area 12's operations were deemed a pandemic risk by the United Nations after receiving sparse information from an insider.


The United Nations Global Occult Coalition (GOC) dispatched a fireteam to infiltrate the site. They were tasked with obtaining critical information on the program and escaping unnoticed, but a containment breach occurs during their mission.


They wake up in the aftermath of the breach - experimental Psi-Z subjects have escaped their containment and have disabled most of the site. You and your team must escape while fighting through the experimental Psi-Z subjects and armed security forces. They must also gain critical intel and bring destruction to the site.



About the game


SCP: Pandemic is a hardcore 4 player cooperative first-person tactical shooter, with a focus on unique design and story aimed to deliver something remarkable for free. Currently in the Private Alpha development period for supporters. Beta is expected for Late 2020.




Key features


  • 4 player cooperative PvE gameplay - with an option to play alone.
  • Peek around corners and breach doors.
  • Heavily immersive and detailed sound design and spatialization.
  • Search the sector for details of the event and the Psi-Z program.
  • Peer-to-peer multiplayer.


Supporter Pack

SCP: Pandemic will be free.


Includes:

  • Original Sound Track


  • In-game Supporter badge


Rewards:


  • Discord "Backer" role*.

*Backer role is offered only for pre-orders during the Private Alpha period (April to November 2020).


Keys will be distributed once Pandemic is released.


Estimated for Early 2021

Most popular

Founders Edition

SCP: Pandemic will be free.


Includes:

  • Founders-only cosmetics.


Rewards:

  • Future 10% discount for In The Balance: Faultline. Does not include DLC or IAP.



  • Private Beta access key (Late 2020)


  • Discord "Backer" role*.

*Backer role is offered only for pre-orders during the Private Alpha period (April to November 2020).


Keys will be distributed once the Founders Edition is shipped.


Estimated for Early 2021

Duo Bundle

SCP: Pandemic will be free.


Includes:

  • Supporter Pack key


  • Founders Edition key


Rewards:


  • Private Beta access key (Late 2020)


  • Future 15% discount for In The Balance: Faultline. Does not include DLC or IAP.


  • Discord "Backer" role*.

*Backer role is offered only for pre-orders during the Private Alpha period (April to November 2020).


Keys will be distributed once the Founders Edition is shipped.


Supporter Pack is planned to be delivered on the launch of the Pandemic Private Beta.

DEVELOPMENT PERIODS

Private Alpha

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Private Alpha is the active state of the development and release period. It is to develop and test core systems and environment layout, in addition to bug hunting with supporters.


This state of the game is fairly rudimentary and is unlikely to depict the long-term vision of the game. The Private Alpha is more of an open-ended sandbox more than anything else.


This has started in April 2020 and is anticipated to end in November 2020.

Private Beta

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Private Beta will be focused on developing the true gameplay and story into the game. This will be the final detail phase, time for forming the multiplayer missions, and truly bringing this to life.


Objectives for the Private Beta development


Final character art (main characters, zombies, SCP-098, factions).


UI finalization (Main menu, HUD, escape menu, etc.).


Core map finalization and detail pass (no more blocked-out assets).


Mission and story-set objectives for the players.



early work

FAQ

How can I play?

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SCP: Pandemic is currently in Private Alpha. You can access it on Steam after requesting keys by reading the next question.


When publicly released, SCP: Pandemic will be free-to-play on Steam with basic supporter options such as the Founders Edition and Supporter Pack.

I pre-ordered, how can I access the Private Alpha builds?

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Please contact us on Discord and message Affray Studios#0001 with proof of purchase to be sent a key. If you do not get a timely response, contact our moderators (also on Discord). We unfortunately have to send out Private Alpha keys manually. The only automatic system in place is for full release keys.

When will SCP: Pandemic be available?

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We are hoping for a PC release mid 2020, we recently were licensed the codebase from Squad from Offworld Industries, which as it will help us in the big picture, puts us on a delay now to integrate it.

What Operating Systems (OS) will SCP: Pandemic be available on?

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Certainly Windows, of course. But, we do have interest in making sure Linux is at least functional with Wine or Steam's Proton. This is something we will have to figure out as time goes on. MacOS is not a priority compared to Windows and Linux as it currently stands.

What is the "bigger project"?

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We will be utilizing what we have developed for SCP: Pandemic to transition into a bigger title. This project is currently being called "In The Balance", which is an SCP-inspired project that will look and feel like its SCP, but won't be carrying the previous ideas that are directly derivative.


We are doing this to maximize creative and legal control of it.


This project is previously known as "SCP: Ascension", and it will very much be the same overall in regards to the game design, but the story and lore above it will now be different.


We are hoping for the launch of this to be fully cross-platform and cross-store.

Is mod support planned?

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Not for SCP: Pandemic, although we have plans to release a Mod Development Kit for In The Balance games.

What is "In The Balance"?

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In The Balance is a heavily SCP-inspired lore but under our full legal and creative control. After the rise of outside risks, such as the SCP RU lawsuit, Creative Commons in general being very incompatible with game products, and so on - we have come to a common agreement to make our own intellectual property.


This new universe will be based around inter-dimensional rifts that bring anomalies into our world. Governmental powers and private companies take on the anomalous for the safety of humanity and Earth's ecosystem.


In The Balance projects made by Affray Studios will generally follow an NGO known as APSIS, primarily contracted by the United Nations Occult Commission (UNOC) for global research, protection, and containment of anomalies. They are generally needed in "morally flexible" cases that governmental bodies do not want direct ties with.


APSIS primarily runs research and containment operations out of UNOC black sites. If a containment breach is to occur, APSIS has the backing of world militaries and their own paramilitary forces to bring order to chaos.

So, is "SCP: Ascension" canceled?

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The easiest answer is “Yes”, but its a pretty complicated situation. The ideas we had for SCP: Ascension gameplay-wise still remains in our plans moving forward with ITB.


We have split up SCP: Ascension into a few ITB-based games currently:


In The Balance: Faultline

Faultline will be our primary multiplayer game, which will bundle with Affray's Forge - a planned mod support standalone we plan to make by pulling tools and frameworks from our projects. Affray's Forge will (hopefully) be a fairly powerful tool for creators and communities - it will also include the planned Blackout gamemode as a working sample.


Faultline will be about private military companies and other organizations taking contracts and conducting heists for high-profile targets. This can include bounties, items, patents, and alike - often in extremely dangerous areas. Other teams may try to interfere with your contracts.


In The Balance: Ascension

Ascension will be a purely singleplayer game with a story campaign.


Our ambition of Ascension far exceeds our multiplayer plans. We want high fidelity visuals for the characters, allowing for heavy immersion in the story we want to produce. And as you may know, we are currently a small indie team. Our goal with our existing and upcoming projects to enable us to take on bigger and bigger goals over time.


PARTNER FILM CONTENT

We have an incredible amount of respect for Interspace Anomalies (ran by Evan Royalty) and Retro Digital Media (Steven Hancock) - and we want to showcase their live-action works. This is just a friendly shoutout.